Resources
References
- Fundamentals of Multimedia, 2nd edition, Ze-Nian Li, Mark S. Drew, Jiangchuan Liu, 2014. Online version through SFU Library.
- The Essential Guide to Video Processing, Alan C. Bovik. 2009.
- Augmented Reality: Principles and Practice, Dieter Schmalstieg, Tobias Hollerer, 2016. Online version through SFU Library.
- The VR Book: Human-Centered Design for Virtual Reality, Jason Jerald, 2015.
- Multimedia over IP and Wireless Networks: Compression, Networking, and Systems, Schaar and Chou (editors), 2007. Online Version through SFU Library
- The Science of Digital Media, Burg, 2009.
- Virtual Reality, S. LaValle, 2016.
Tools and Links
- https://unity3d.com and https://www.unrealengine.com
common libraries used to create computer generated 360 environments
- http://www.video-stitch.com/studio/
Software for stitching videos to create and edit 360 content.
- https://bitmovin.com/tutorials/vr-360-video-encoding-playout/
Cloud provider for streaming 360/VR content
- Facebook surrond: https://facebook360.fb.com/facebook-surround-360/
Open source hardware and software for 360 3D capturing system by Facebook
- FFmpeg: https://ffmpeg.org/
Audio and video encoding, decoding and filters with easy-to-use command line interface and C API interfaces as well
- Dash.js: https://github.com/Dash-Industry-Forum/dash.js
Reference DASH web client implementation from DASH-IF
- Libdash: https://github.com/bitmovin/libdash
C++ reference DASH client implementation (as a library and standalone program)
- Bento4: https://www.bento4.com/
Prepares DASH contents (segments + MPD). Unlike other tools, this one has clear interface while being straightforward. GPL.
Updated Fri Dec. 30 2016, 17:34 by mhefeeda.